Publication
Work Publication
Publication list
2022

ten Brink, M., Bredeweg, B., & Schouten, B. (2022). Students’ Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection. In F. De la Prieta, R. Gennari, M. Temperini, T. Di Mascio, P. Vittorini, Zo. Kubincova, E. Popescu, D. Rua Carneiro, L. Lancia, & A. Addone (editors), Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference (p 32-41). (Lecture Notes in Networks and Systems; Vol. 326). Springer. https://doi.org/10.1007/978-3-03-86618-1_4
2021

Brons, A., de Schipper, A., Mironcika, S., Toussaint, H., Schouten, B., Bakkes, S., & Kröse, B. (2021). Assessing children’s fine motor skills with sensor-augmented toys: Machine learning approach. Journal of Medical Internet Research, 23(4), [e24237]. https://doi.org/10.2196/24237

Kors, M., Ferri, G., van der Spek, E.D. Ketel, C., & Schouten, B.A.M. (2021). A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game. In T. de la Hera, J. Jansz, J. Raessens, & B. Schouten (editors), Persuasive Gaming in Context (p. 95-118). Amsterdam University Press.
2020

Schouten, B.A.M., Klerks, G., Den Hollander, M., & Hansen, N.B. (2020). Action Design Research Shaping University-Industry Collaborations for Wicked Problems. In N. Ahmadpour, T. Leong, B. Ploderer, C. Parker, S. Webber, D. Munoz, L. Loke, & M. Tomitsch (editors) Proceedings of the 32nd Australian Computer-Human Interaction Conference, OzCHI 2020 (p 36-44). (PervasiveHealth: Pervasive Computing Technologies for Healthcare). Association for Computing Machinery, Inc. https://doi.org/10.1145/3441000.3441078

Klerks, G., Hansen, N.B., O’Neill, D., & Schouten, B.A.M. (2020). Designing Community Technology Initiatives: A Literature Review. In N. Ahmadpour, T. Leong, B. Ploderer, C. Parker, S. Webber. D. Munoz, L. Loke, & M. Tomitsch (editors). Proceedings of the 32nd Australian Computer-Human Interaction Conference, OzCHI 2020 (p. 99-111). (PervasiveHealth: Pervasive Computing Technologies for Healthcare). Association for Computing Machinery, Inc. https://doi.org/10.1145/3441000.3441067

Bekker, M. M., Schouten, B. A. M., & de Valk, L. C. T. (2020). Designing play solutions with tBekker, M. M., Schouten, B. A. M., & de Valk, L. C. T. (2020). Designing play solutions with the lenses of play card tool. In S. Gudiksen, & H. M. Skovbjerg (Eds.), Framing Play Design: A Hands-on Guide for Designers, Learners and Innovators (pp. 75-87). BIS Publishers.

Cazacu, S., Hansen, N. B., & Schouten, B. (2020). Empowerment Approaches in Digital Civics. In N. Ahmadpour, T. Leong, B. Ploderer, C. Parker, S. Webber, D. Munoz, L. Loke, & M. Tomitsch (Eds.), Proceedings of the 32nd Australian Computer-Human Interaction Conference, OzCHI 2020 (pp. 692-699). Association for Computing Machinery, Inc. https://doi.org/10.1145/3441000.3441069

Hansen, N. B., Klerks, G., Menendez Blanco, M., Maye, L., Strohmayer, A., De Waal, M., & Schouten, B. (2020). Making civic initiatives last: Ecosystems, technologies, approaches and challenges. In DIS 2020 Companion – Companion Publication of the 2020 ACM Designing Interactive Systems Conference (pp. 433-436). Association for Computing Machinery, Inc. https://doi.org/10.1145/3393914.3395921

Kors, M. J. L., Van Der Spek, E. D., Bopp, J. A., Millenaar, K., Van Teutem, R. L., Ferri, G., & Schouten, B. A. M. (2020). The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. In CHI 2020 – Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems [3376748] Association for Computing Machinery, Inc. https://doi.org/10.1145/3313831.3376748
2019

Klerks, G., Hansen, N. B., & Schouten, B. A. M. (2019). Buur Natuur – collaborative citymaking for green neighborhoods. In C&T 2019: Proceedings of the 9th International Conference on Communities and Technologies European Society for Socially Embedded Technologies (EUSSET).

Hansen, N. B., Dindler, C., Halskov, K., Iversen, O. S., Bossen, C., Basballe, D. A., & Schouten, B.(2019). How participatory designworks: mechanisms and effects. In Proceedings of the 31st Australian Conference on Human-Computer-Interaction, OzCHI 2019 (pp. 30-41). (PervasiveHealth: Pervasive Computing Technologies for Healthcare). Association for Computing Machinery, Inc. https://doi.org/10.1145/3369457.3369460

Schouten, B. A. M., van der Spek, E. D., Harmsen, D., & Bartholomeus, E. J. C. (2019). The playful scientist: stimulating playful communities for science practice. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The playful citizen: civic engagement in a mediatized culture (pp. 235-254). (Games and Play). Amsterdam University Press. https://www.jstor.org/stable/j.ctvcmxpds

Jarusriboonchai, P., Meissner, J. L., Hansen, N. B., & Schouten, B. (2019). Thinking outside the (tool) box: exploring empowerment through the design and use of toolkits. In H. Tellioglu, & F. Cech (Eds.), C and T 2019 – 9th International Conference on Communities and Technologies, Conference Proceedings (pp. 317-322). (PervasiveHealth: Pervasive Computing Technologies for Healthcare). Association for Computing Machinery, Inc. https://doi.org/10.1145/3328320.3328389
2018

Mueller, F., Johnson, D., Schouten, B., Toups, Z., Wyeth, P., Hämäläinen, P., Iacovides, I., Mekler, E. D., Koenitz, H., & Wallner, G. (2018). Chi play 2018 welcome. In CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (pp. iii-iv). Association for Computing Machinery, Inc.

Mironcika, S., de Schipper, A., Brons, A., Toussaint, H., Kröse, B., & Schouten, B. A. M. (2018). Smart toys design opportunities for measuring children’s fine motor skills development. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 349â356). Association for Computing Machinery, Inc. https://doi.org/10.1145/3173225.3173256

Jarusriboonchai, P., Meissner, J. L., Hansen, N. B., & Schouten, B. (2018). Thinking outside the (tool) box: empowering people with toolkits. In NordiCHI 2018: Revisiting the Life Cycle – Proceedings of the 10th Nordic Conference on Human-Computer Interaction (pp. 980-983). Association for Computing Machinery, Inc. https://doi.org/10.1145/3240167.3240263

Kors, M. J. L., van der Spek, E. D., Ferri, G., & Schouten, B. A. M. (2018). You; the observer, partaker or victim : delineating three perspectives to empathic engagement in persuasive games using immersive technologies. In CHI PLAY 2018: Proceedings of the 2018 Annual Symposium on Computer Human Interaction in Play (pp. 493-501). Association for Computing Machinery, Inc. https://doi.org/10.1145/3270316.3271547
2017

Kors, M. J. L., Millenaar, K., van der Spek, E. D., Ferri, G., Schouten, B. A. M., Sandovar, A., Ketel, C., & Dormans, J. (2017). Arguing on the holodeck. Designing immersive interactive entertainment with persuasive intent. In CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 667-671). Association for Computing Machinery, Inc. https://doi.org/10.1145/3130859.3131444

Schouten, B., Toups, Z., Markopoulos, P., Cairns, P., & Bekker, T. (2017). CHI PLAY 2017 welcome: From the general chairs & program chairs. In CHI PLAY’17 : proceedings of the Annual Symposium on Computer-Human Interaction in Play : October 15-18, 2017, Amsterdam, The Netherlands (pp. iii-iv). Association for Computing Machinery, Inc.

Schouten, B. A. M., Markopoulos, P., Toups, Z. O., Cairns, P. A., & Bekker, T. (Eds.) (2017). Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 – 18, 2017. (CHI PLAY (Companion)). ACM/IEEE. https://dblp.org/db/conf/chiplay/chiplay2017c.html

Schouten, B. A. M., Ferri, G., de Lange, M., & Millenaar, K. (2017). Games as strong concepts for citymaking. In A. Nijholt (Ed.), Playable Cities (pp. 23-45). Springer. https://doi.org/10.1007/978-981-10-1962-3_2

Ferri, G., Salvador, M., Schouten, B. A. M., & Venturi, I. (2017). Memory must not be lost. “Progetto Ustica” and civically-engaged games. In CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 87-97). Association for Computing Machinery, Inc. https://doi.org/10.1145/3130859.3131434

Kors, M. J. L., Millenaar, K., van der Spek, E. D., Ferri, G., Schouten, B. A. M., & Marsh, T. (2017). Shaping attitudes across realities: exploring strategies for the design of persuasive virtual, augmented and mixed reality games. In N. Munekata, I. Kunita, & J. Hoshino (Eds.), Entertainment Computing â ICEC 2017: 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings (pp. 497-501). (Lecture Notes in Computer Science; Vol. 10507). Springer. https://doi.org/10.1007/978-3-319-66715-7_71
2016

Schouten, B. A. M. (2016). Playful empowerment, the role of game design innovation in participatory citizenship. In T. Marsh (Ed.), Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings (1 ed., pp. 1-3). Springer.

Rijnbout, P., de Graaf, M. J., Bekker, M. M., & Schouten, B. A. M. (2016). The introduction of IMO, an integrated model for designing for open-Âended play. Entertainment Computing, 16, 29-39. https://doi.org/10.1016/j.entcom.2016.06.001

Ferri, G., Sluis-Thiescheffer, R. J. W. W., Booten, D., & Schouten, B. A. M. (2016). Playful cognitive behavioral therapy apps : design concepts and tactics for engaging young patients. In IDC ’16 Proceedings of the The 15th International Conference on Interaction Design and Children, Manchester, UK, 21-24 June 2016 (pp. 486-498) https://doi.org/10.1145/2930674.2930698

Kors, M. J. L., Ferri, G., van der Spek, E. D., Ketel, C., & Schouten, B. A. M. (2016). A breathtaking journey: on the design of an empathy-arousing mixed-reality game. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play – CHI PLAY ’16 (pp. 91-104). Association for Computing Machinery, Inc. https://doi.org/10.1145/2967934.2968110

Vosmeer, M., Ferri, G., Schouten, B. A. M., & Rank, S. (2016). Changing roles in gaming : twitch and new gaming audiences. 1-2. Paper presented at Morality Play 2016, Utrecht, Netherlands.

Kors, M. J. L., van der Spek, E. D., Ferri, G., & Schouten, B. A. M. (2016). Occasionally a dull moment: designing for introspection and retrospection in persuasive games. Paper presented at Morality Play 2016, Utrecht, Netherlands.

Ten Brink, M., Nack, F., & Schouten, B. A. M. (2016). The influence of liking and disliking on creative expression in digital photos. In ACE 2016 : Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 9-12 November 2016, Osaka, Japan (pp. 1-11). [1] Association for Computing Machinery, Inc. https://doi.org/10.1145/3001773.3001775
2015

Rijnbout, P., de Graaf, M. J., & Schouten, B. A. M. (2015). The richness of open-ended play : rules, feedback and adaptation mechanisms in intelligent play environments. In 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), 10-12 June 2015, Turin, Italy (pp. 125 – 133). Institute of Electrical and Electronics Engineers. https://doi.org/10.4108/icst.intetain.2015.259742

Schouten, B. A. M. (2015). Playful empowerment: de rol van ontwerp innovatie in betrokken burgerschap. HvA Publicaties.

Kors, M. J. L., van der Spek, E. D., & Schouten, B. A. M. (2015). A foundation for the persuasive gameplay experience. In Proceedings of the 10th Annual Foundations of Digital Games Conference Foundations of Digital Games .

Deen, M., Nack, F., Haggis, M., Nieuwdorp, E., Vosmeer, M., & Schouten, B. A. M. (2015). Diversity through specificy : design lessons learned from the games [4Diversity] jams. Paper presented at DiGRA 2015 – Diversity of Play, Lüneburg, Germany.

Vosmeer, M., Roth, C., & Schouten, B. A. M. (2015). Interaction in surround video : the effect of auditory feedback on enjoyment. 1-9. Paper presented at 14th International Conference on Entertainment Computing, Trondheim, Norway.

Bekker, M. M., de Valk, L. C. T., de Graaf, M. J., Rijnbout, P., Schouten, B. A. M., & Eggen, J. H. (2015). Investigating perspectives on play: the lenses of play tool. In CHI PLAY ’15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 469-474). Association for Computing Machinery, Inc. https://doi.org/10.1145/2793107.2810328

Renger, J. W., Veltkamp, R., & Schouten, B. A. M. (2015). Naar een betere risicoanalyse en validatie van e-health applicaties in Care en Preventie. Paper presented at Growing Games, Utrecht, Netherlands.

Deen, M., Beemt, van den, A. A. J., & Schouten, B. A. M. (2015). The differences between problem-based and drill & practice games on motivations to learn. International Journal of Gaming and Computer-Mediated Simulations, 7(3), 44-59. https://doi.org/10.4018/IJGCMS.2015070103

Rijnbout, P., de Graaf, M. J., & Schouten, B. A. M. (2015). The lenses of play : emergence. Paper presented at 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015), Turin, Italy.

Vosmeer, M., & Schouten, B. A. M. (2015). Who are you? : voice-over perspective in surround video. Paper presented at DiGRA 2015 – Diversity of Play, Lüneburg, Germany.
2014

Salah, A. A., Schouten, B. A. M., Göbel, S., & Arnrich, B. (2014). Playful interactions and serious games. Journal of Ambient Intelligence and Smart Environments, 6(3), 259-262. https://doi.org/10.3233/AIS-140261

Aarts, E. H. L., de Ruyter, B., Markopoulos, P., van Loenen, E. J., Wichert, R., Schouten, B. A. M., Terken, J. M. B., van Kranenburg, R., den Ouden, P. H., & O’Hare, G. (2014). Ambient intelligence: European Conference, AmI 2014, Eindhoven, The Netherlands, November 11-13, 2014. Revised Selected Papers. (Lecture notes in computer science; Vol. 8850). Springer. https://doi.org/10.1007/978-3-319-14112-1, https://doi.org/10.1007/978-3-319-14112-1

Bekker, M. M., Schouten, B. A. M., & Graaf, de, M. J. (2014). Designing interactive tangible games for diverse forms of play. In M. C. Angelides (Ed.), Handbook of digital games (pp. 710-729). Wiley-IEEE. https://doi.org/10.1002/9781118796443.ch27

Deen, M., Cercos, R., Chatman, A., Naseem, A., Bernhaupt, R., Fowler, A., Schouten, B., & Mueller, F. (2014). Game jam:[4 research]. In CHI’14 Extended Abstracts on Human Factors in Computing Systems (pp. 25-28). Association for Computing Machinery, Inc. https://doi.org/10.1145/2559206.2559225

Deen, M., Heynen, E. J. E., Schouten, B. A. M., van der Helm, P. G. H. P., & Korebrits, A. M. (2014). Games [4Therapy] project : let’s talk! In B. Schouten, S. Fedtke, M. Schijven, M. Vosmeer, & A. Gekker (Eds.), Gazmes for Hlealth 2014: Proceedings of the 4th Annual Conference on Gaming and Playful Interaction in Healthcare (pp. 15-26). Springer.

Schouten, B. A. M., Fedtke, S., Schijven, M., Vosmeer, M., & Gekker, A. (Eds.) (2014). Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare. Springer. https://doi.org/10.1007/978-3-658-07141-7

Vosmeer, M., & Schouten, B. (2014). Interactive cinema: engagement and interaction. In A. Mitchell (Ed.), Interactive Storytelling : 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings (pp. 140-147). (Lecture Notes on Computer Science; Vol. 8832). Springer. https://doi.org/10.1007/978-3-319-12337-0_14

Tieben, R., Sturm, J. A., Bekker, M. M., & Schouten, B. A. M. (2014). Playful persuasion : designing for ambient playful interactions in public spaces. Journal of Ambient Intelligence and Smart Environments, 6(4), 341-357. https://doi.org/10.3233/AIS-140265

Tieben, R., Valk, de, L. C. T., Rijnbout, P., Bekker, M. M., & Schouten, B. A. M. (2014). Shake up the schoolyard : iterative design research for public playful installations. In O. Iversen, L. Elbæk, B. S. Thomsen, P. Markopoulos, F. Garzotto, & C. Dindler (Eds.), Proceedings of the 2014 conference on Interaction design and children (IDC ’14) June 17â20, 2014, Aarhus, Denmark. (pp. 175-183). Association for Computing Machinery, Inc. https://doi.org/10.1145/2593968.2593980

Vosmeer, M., & Schouten, B. A. M. (2014). Video gamers as media audiences. Paper presented at 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Korea, Republic of.
2013

Rijnbout, P., de Valk, L., Schouten, B. A. M., de Graaf, M. J., Bekker, T., Eggen, J. H., & Vermeeren, A. (2013). About experience and emergence : a framework for decentralized interactive play environments. In M. Mancas, & N. d’Alessandro (Eds.), Â Intelligent Technologies for Interactive Entertainment : 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers (Lecture notes of the Institute for Computer Sciences : Social informatics and telecommunications engineering ; Vol. 124). Springer. https://doi.org/10.1007/978-3-319-03892-6_13

Sluis – Thiescheffer, R. J. W., Tieben, R., Sturm, J. A., Bekker, M. M., & Schouten, B. A. M. (2013). An active lifestyle for youths through ambient persuasive technology: implementing activating concepts in a school environment. In B. Schouten, S. Fedtke, T. Bekker, M. Schijven, & A. Gekker (Eds.), Games for Health : Proceedings of the 3rd european conference on gaming and playful interaction in health care (pp. 293-308). Springer. https://doi.org/10.1007/978-3-658-02897-8_23,

Tieben, R., Sturm, J. A., Bekker, M. M., & Schouten, B. A. M. (2013). Eliciting recurring curiosity through playful interactions. Paper presented at IDC 2013 workshop on Behaviour Change Interventions: Teenagers technology and design at IDC 2013, .

Chatham, A., Schouten, B. A. M., Toprak, C., Mueller, F., Deen, M., Bernhaupt, R., Khot, R., & Pijnappel, S. (2013). Game jam. In CHI’13 Extended Abstracts on Human Factors in Computing Systems (pp. 3175-3178). Association for Computing Machinery, Inc. https://doi.org/10.1145/2468356.2479640

Schouten, B. A. M., Fedtke, S., Bekker, M. M., Schijven, M., & Gekker, A. (Eds.) (2013). Games for health: Proceedings of the 3rd european conference on gaming and playful interaction in health care. Springer. https://doi.org/10.1007/978-3-658-02897-8

Valk, de, L. C. T., Rijnbout, P., Graaf, de, M. J., Bekker, M. M., Schouten, B. A. M., & Eggen, J. H. (2013). GlowStepsâA Decentralized Interactive Play Environment for Open-Ended Play. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 528-531). (Lecture Notes in Computer Science; Vol. 8253). Springer. https://doi.org/10.1007/978-3-319-03161-3

S. L., van Kuijk, M., & Schouten, B. A. M. (2013). Playful interactions stimulating physical activity in public spaces. 1-6. Paper presented at 31st Annual ACM Conference on Human Factors in Computing Systems (CHI 2013), Paris, France.
2012

Tieben, R., Sturm, J., Bekker, T., & Schouten, B. (2012). Playful moments of activity. In Constructing Ambient Intelligence – AmI 2011 Workshops, Revised Selected Papers (pp. 233-237). (Communications in Computer and Information Science; Vol. 277 CCIS). Springer. https://doi.org/10.1007/978-3-642-31479-7_40

Sturm, J., Rijnbout, P., & Schouten, B. (2012). 2nd international workshop on ambient gaming. In F. Paterno, C. Santoro, P. Markopoulos, B. de Ruyter, E. van Loenen, & K. Luyten (Eds.), Ambient Intelligence – 3rd International Joint Conference, AmI 2012, Proceedings (pp. 453-454). (Lecture Notes in Computer Science; Vol. 7683). Springer.

Sturm, J. A., & Schouten, B. A. M. (2012). Ambient gaming and play : opportunities and challenges. In Constructing Ambient Intelligence : AmI 2011 Workshops, November 16-18, 2011, Amsterdam, The Netherlands (pp. 213-217). (Communications in Computer and Information Science; Vol. 277). Springer. https://doi.org/10.1007/978-3-642-31479-7_36

Schouten, B. A. M., Salah, A. A., & van Kranenburgh, R. (2012). Behavioural biometrics and human identity. In E. Mordini, & D. Tzovaras (Eds.), Second Generation Biometrics: The Ethical, Legal and Social Context (3 ed., Vol. 11, pp. 195-214). Springer. https://doi.org/10.1007/978-94-007-3892-8_9

Valk, de, L. C. T., Rijnbout, P., Bekker, M. M., Eggen, J. H., Graaf, de, M. J., & Schouten, B. A. M. (2012). Designing for playful experiences in open-ended intelligent play environments. In Proceedings of the IADIS International Conference Game and Entertainment Technologies 2012, 18-20 July 2012, Lisbon, Portugal (pp. 3-10)

Rijnbout, P., Valk, de, L. C. T., Graaf, de, M. J., Bekker, M. M., Schouten, B. A. M., & Eggen, J. H. (2012). i-PE: a decentralized approach for designing adaptive and persuasive intelligent play environments. In Ami Workshop on Ambient Gaming
2011

Deen, M., & Schouten, B. A. M. (2011). Games that motivate to learn: Designing Serious Games by Identified Regulations. In Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (pp. 330-351). IGI Global. https://doi.org/10.4018/978-1-60960-495-0.ch016

Tieben, R., Bekker, M. M., & Schouten, B. A. M. (2011). Curiosity and Interaction. Interfaces : the British HCI (Human-Computer Interaction) Group newsletter, (88 (Autumn)), 8-11.

Tieben, R., Bekker, M. M., & Schouten, B. A. M. (2011). Curiosity and Interaction: making people curious through interactive systems. In Proceedings of the proceedings BCS-HCI conference (pp. 1-10)

Akdag, A., & Schouten, B. A. M. (2011). Cybernetic serendipity revisited : interaction, play & fun from the universe of electronic art to metaverse. Paper presented at International Symposium on Electronic Art (ISEA), .

Tieben, R., Sturm, J. A., Bekker, M. M., & Schouten, B. A. M. (2011). Eliciting casual activity through playful exploration, communication, personalisation and expression. In Proceedings of the Chi Sparks 2011 Conference, June 23, 2011, Arnhem, the Netherlands HAN University of Applied Sciences.

van Leeuwen, H., Teeuw, W., Tangelder, R. J. W. T., Griffioen, P. S., Krose, B., & Schouten, B. A. M. (2011). Ervaringen met ICTonderzoek in HBO. In Proceedings Nederlands Informatica Congres, 7-8 April 2011, Heerlen, Nederland (pp. 165-167)

Sturm, J. A., Johansen, S. L., de Graaf, M. J., & Schouten, B. A. M. (2011). First International Workshop on Ambient Gaming. 364-375. Second International Joint Conference on AmI 2011, AML2011, 16-18 November 2011, Amsterdam, The Netherlands, Amsterdam, Netherlands.

Schouten, B. A. M., Tieben, R., van de Ven, A., & Schouten, D. W. (2011). Human behavior analysis in ambient gaming and playful interaction. In A. A. Salah, & T. Gevers (Eds.), Computer analysis of human behavior (pp. 387-404). Springer. https://doi.org/10.1007/978-0-85729-994-9_14

Tieben, R., Sturm, J. A., Bekker, M. M., & Schouten, B. A. M. (2011). Little moments of casual active play: paper in “Design for Cool” Workshop at BHCI 2011.

Schouten, B. A. M. (2011). Play design. Volume, 28, 66-69.

Sturm, J., Tieben, R., Deen, M., Bekker, M. M., & Schouten, B. A. M. (2011). PlayFit : designing playful activity interventions for teenagers. In Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), 14-17 September 2011, Hilversum, the Nederlands

Tieben, R., Bekker, M. M., Sturm, J. A., & Schouten, B. A. M. (2011). Playful moments of activity: paper in “Please Enjoy” workshop at CHI 2011. Paper presented at 13th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2011), Stockholm, Sweden.

Schouten, B. A. M. (2011). The role of play. Technische Universiteit Eindhoven.
2010

Sponselee, A. A. G., Schouten, B. A. M., & Bouwhuis, D. G. (2010). Telecare for elderly users: needs and benefits. Gerontechnology, 9(2), 249. https://doi.org/10.4017/gt.2010.09.02.277.00

van de Ven, A., & Schouten, B. A. M. (2010). A minimum relative entropy principle for AGI. In The third conference on Artificial General Intelligence, Lugano, Switzerland, March 5-8 2010

Schouten, B. A. M., & Tistarelli, M. (2010). Biometrics in ambient intelligence. Journal of Ambient Intelligence and Humanized Computing, 2(2), 113-126. https://doi.org/10.1007/s12652-010-0033-z

Deen, M., & Schouten, B. A. M. (2010). Let’s start playing games! : how games can become more about playing and less about complying.

Schouten, B. A. M., Deen, M., & Bekker, M. M. (2010). Playful Identity in game design and open ended play. In Proceedings of the Conference Homo Ludens 2.0, 17-18 November 2010, Utrecht, The Netherlands

van de Ven, A. A. J., Sponselee, A. A. G., & Schouten, B. A. M. (2010). Robo MD: a home care robot for monitoring and detection of critical situations. In Proceedings of the 28th Annual European Conference on Cognitive Ergonomics (pp. 375-376). Association for Computing Machinery, Inc. https://doi.org/10.1145/1962300.1962391

Schouten, B. A. M., Salah, A. A., & van Kranenburg, S. (2010). The human aspects of behavioural biometrics. In Second Generation Biometrics Springer.
2009

Schouten, B. A. M., & Jacobs, B. P. F. (2009). Biometrics and their use in e-passports. Image and Vision Computing, 27(3), 305-312. https://doi.org/10.1016/j.imavis.2008.05.008

Schouten, B. A. M. (2009). Roadmap for short/medium follow-up activities in relation to European standardization needs. CEN.

Salah, A. A., & Schouten, B. A. M. (2009). Semiotics and the relevance of context for the AmI environment. Paper presented at European Conference on Computing and Philosophy 2009, Barcelona, Spain.
2008

Schouten, B., & Salah, A. A. (2008). Empowering the end-user in biometrics. In 2008 10th International Conference on Control, Automation, Robotics and Vision, ICARCV 2008 (pp. 1357-1360). [4795720] https://doi.org/10.1109/ICARCV.2008.4795720

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